From Manuel Castells’s Communication Power, discussing the regulatory framework of the digital communication system:
“The impromptu evolution of Internet regulation and management parallels the serendipitous maturation of the Internet as the communication commons of the network society (Abbate, 1999; Castells, 2001; Movius, forthcoming). When first deployed in 1969, ARPANET, the predecessor of the Internet, was an experimental computer networking program originated in DARPA, the US Defense Department research agency, and largely run by the scientists and engineers who created it. In 1970, the Defense Department offered to transfer its operation and property ATT. After weighing the possibility for a few weeks, ATT did not see any commercial interest in ARPANET, and declined the offer (Abbate, 1999). Thanks to this monumental shortsightedness of ATT’s part, and to the inability of Microsoft to understand the significance of the Internet, the world became what it is today. So much for technological determinism.” (103)
As Todd Krohn would say, LOL. Also, thank FSM (or whichever imaginary friend one may believe in) for corporate incompetence.
Now, just for fun, imagine, if you will, an Internet completely designed and controlled by AT&T. Now, go have nightmares. You’re welcome.
The Davos Class is an expression coined by Susan George:
“‘All for ourselves and nothing for other people” seems in every age of the world to have been the vile maxim of the masters of mankind,’i wrote Adam Smith in 1776 in The Wealth of Nations, universally considered the first comprehensive inquiry into the nature and practice of capitalism.
The masters of mankind are still with us: I call them the Davos class because, like the people who meet each January in the Swiss mountain resort, they are nomadic, powerful and interchangeable. Some have economic power and usually a considerable personal fortune. Others have administrative and political power, mostly exercised on behalf of those with economic power, who reward them in their own way. Contradictions among its members can most certainly exist – the CEO of an industrial company does not always have exactly the same interests as his bankers – but generally speaking, when it comes to societal choices, they will agree.
I’m not impugning anybody’s individual morality here – there are surely plenty of kind-hearted bankers, generous traders and socially responsible CEOs. I am simply saying that, as a class, they can be counted on to behave in certain ways if only because they serve a single system. The Davos class, despite its members’ nice manners and well-tailored clothes, is predatory. These people cannot be expected to act logically because they are not thinking about longer-term interests, usually not even their own, but about eating, right now.
You can find the Davos class in every country – its members do not belong to a conspiracy and its modus operandi can be readily observed and identified. Why bother with conspiracies when the study of power and interests will do the job? The Davos class is always extremely small relative to the society and its members naturally have money – sometimes inherited, sometimes self-made. More importantly, they have their own social institutions – clubs, top schools for their kids, neighbourhoods, corporate and charity boards, holiday destinations, membership organizations, exclusive fashionable social events, and so on – all of which help to buttress social cohesion and collective power. They run our major institutions, including the media, know exactly what they want and are much more united and better organized than we are.
But this dominant class has weaknesses too; one is that it has an ideology but virtually no ideas and no imagination. Their programme since the 1970s, usually called ‘neoliberalism’, is based on freedom for financial innovation, no matter where it may lead, on privatization, deregulation, and unlimited growth; on the supposedly free, self-regulating market and free trade that gave birth to the casino economy. This economy has failed spectacularly and is now thoroughly discredited, at least in the public mind.”
It is very reminiscent of Leslie’s Sklair’s transnational capitalist class.
Sorry about the lack of recent posts, guys. Between the beginning of the term and the massive amount of academic writing I have foolishly and irresponsibly agreed to do, I will be swamped until February 15th.
That being said, while taking a break from The Writing, I watched this film, scifi fan that I am:
The movie was directed by Andrew Niccol who also directed Gattaca (which I really loved) and Lord of War (ditto). Now, the main plot is rather stupid and the main characters were poorly cast, in my view, but, as usual, I got more interested in the social background underlying the story.
For those of you who have not seen it, the story takes place in a dystopian future (aren’t they all?) where the dominant currency is time. People are genetically programmed to grow up until they reach 25, then, a clock embedded their arms starts and they have one year to live unless they can get extra years through labor, gambling, prostitution, or financial dealings. Everything is bought and paid for in time (minutes, hours, days, etc.). The whole language reflects the prevalence of time. When your clock gets down to zero, you just (literally) drop dead.
This society is highly stratified in a very Wallersteinian way. Financial investors are at the top of the social ladder and they live in wealthy (gated and highly secured) time zones that resemble Wallerstein’s core areas. There are middle time zones (the semi-periphery) and the ghettos (the periphery) where people are fully precarized in terms of time. They work for a few extra days, take out loans that deplete their clocks. The whole time system (financial system) is controlled by very large corporation, controlled by time-financiers who continuously extract time-value from the less wealthy time-zones (through labor, loans and control of the costs of living… when they need a time boost, the wealthy – in New Greenwich, a major core time zone – bump up the cost of living in the ghetto which extracts more time from the poor, that is transferred to the wealthy.
This translates in different behavior. In the ghetto, people are constantly checking their clock and rushing and running everywhere. That is how the main character gets spotted as “different” when he crosses into wealthier time zones. In the wealthy time zones, people move slowly. They have time.
There is more than enough time for everybody but the wealthy want to live forever, so, in that zero-time game, someone has to die for that to happen. And so, while the poor live highly precarized lives, doing anything to live a few more days, including engaging in fights through organized criminal groups where the goal of the fight is to deplete the other guy’s clock, the wealthy live lives surrounded by luxury but also lots of bodyguards in order to avoid the only deaths they can expect, through crime or their own stupidity (accidents).
In this society, law enforcement takes the form of poorly paid (based on a limited per diem allotment of time) time-keepers who keep track of time and maintain the stratification system. They are what Guy Standing would call the salariat, ideologically aligned with the global time elite, and making sure the precariat in the ghetto does not steal someone’s time even though they are economically closer to the precariat.
As I mentioned, the rest of the film is pretty much either garbage (the rich have it hard too!) or teenage nonsense (the bad boy from the ghetto and the poor little rich girl fall for each other and turn into Bonnie and Clyde 2.0). Apart from that, I think it is definitely meant as a metaphor for our times.
Philippe Steiner‘s Les Rémunerations Obscènes is a pamphlet more than a book per se. With a 134 pages of text, it a short and clear read on the topic of the stratospheric compensations received by corporate CEOs and their lack of justification. However, the book is not just a rant against these compensations packages. Steiner systematically debunks one by one, armed with both economic and organizational sociology and some solid references to research, all the justifications commonly employed to rationalize the levels of CEO compensation.
The book is also shock full of data detailing the various levels of compensations, their evolution and trajectories, alongside some more well-known data on the increase of inequalities and wage stagnation for the rest of the population. The icing on the cake comes from some morceaux choisis from CEOs themselves, in their own words, explaining why they should be paid such obscene compensations. Finally, the book ends with a few suggestions as to what should be done.
The sociologists will also find in the book some constant references to classical (Weber, Durkheim) and more contemporary sociologists as Steiner goes through some SHiP (Structure / History / Power) demonstration to explain how we got to these levels of compensation, why the upward trend has been so steep and continues to this day irrespective of objective factors such as performance. Steiner has done his homework and the bibliographical references are quite extensive for such a short book.
Using Weber, Steiner argues that the obscene levels of compensation have nothing to do with capitalism, which is supposed to temper the irrational passion for profit-seeking through a variety of mechanisms. The unleashing of greed is not part of such mechanisms. The corporate übermenschen (as Steiner calls them, “surhommes”) have managed to disconnect themselves from social ties that would link them to social norms and a general sense of the way the mere mortals live. The strong ties to the political world also increase the amount control that these men (yes, men) exercise over their own enrichment. And has been recently exposed, it is Goldman Sachs world. The rest of us just live in it.
The strongest parts of the book are those where Steiner explains the organizational processes at work in determining CEO compensations, especially the work of compensation committees. These committees may be composed of other CEOs, and they may use information provided by consulting firms specialized in constructing remuneration packages. This is where social capital and social networks analysis is central. These compensation committees look like a game of revolving door and mutual back-scratching disguised under rationalizations such as preventing CEOs from leaving the country if they do not get a globally-competitive level of compensation, the ability to attract the best and brightest. In reality, this looks more like CEOs looking at each other’s compensation and saying “I want at least what they have!” The processes are those of a very close and tight-knit in-group.
What of the argument that compensations packages are often tied to performance (in terms of stock value) and therefore, there is a level of accountability? Steiner reviews the research and shows that that is simply not the case. First of all, there are all the anecdotes of golden parachutes. Second of all, compensations never decrease based on bad performance. They might not increase but that is it. Steiner shows that salaries and bonuses rise in ways unconnected to stock prices and values.
So, are CEOs so rare and so incredibly talented that their compensation levels have exploded? Steiner invokes his Micromégas regime of competition, with reference to Voltaire: minuscule differences between individuals translate into massive differences in compensation between CEOs and the rest. At the same time, CEO contribution to the value of firms is minimal. At the same time, throughout organizations and recruiting firms, there is the belief in extreme individual agency, that is, the belief that whatever firm results are fully attributable to CEO decisions. This belief is taken as religious dogma (except, of course, when the company collapse and all of a sudden, someone like Enron’s Jeffrey Skilling argues that he didn’t know anything that was going on in the firm). If “I” did all this, then, “I” deserve to appropriate such a high share of profits, not the hundreds, or thousands, or tens of thousands of people who have contributed to innovation, productivity, etc. And this appropriation has to be at a level comparable to that of other CEOs, worldwide.
On the other side of things, firms that design compensation packages tend to think that (1) they will not be able to attract the “right” candidates if compensation packages are not tempting enough, and (2) that a company would symbolically debase itself if it did not come up with a phenomenal compensation package (one that is more impressive than that of comparable firms). This triggers compensation inflation as chain reaction. Companies offer enormous compensation packages as status signals that reflect on them.
Steiner also analyzes the current indignation regarding executive compensation using Durkheim’s concept of moral economy, that is, the social evaluation of the functions and compensation. The level of contestation has to do with the legitimation crisis that has been intensified by the economic crisis, itself revealing the disconnect between compensation levels and the collapse of their justifications. Of course, politicians have grabbed the theme of a moralization of executive compensation, but the tangled web of political/corporate connections guarantees that said moralization will not go beyond rhetoric.
Invoking The Spirit Level, Steiner ends by noting that obscene compensation is a social pollution, contributing to rising inequalities and their deleterious effects. The book is a bit short on solution (fiscal policy), which is a shame but changing the structural nature of obscene compensation probably would take a whole book in itself.
In light of the current crisis and the imposition of “sacrifices” on populations across the Western world, this topic is highly relevant. In the context of the upcoming French presidential election, and as the main candidates start to unveil their platforms, this book comes out at the right time and should be mandatory reading to said candidates.
Nick Dyer-Witheford and Greig de Peuter‘s Games of Empire – Global Capitalism and Video Games is a very interesting and well-written book that uses the conceptual apparatus laid out by Michael Hardt and Antonio Negri (with a touch of Deleuze and Guattari thrown in for good measure) in Empire and Multitude and apply them to the social world of video games as they are embedded in the global capitalist system. The book might be a bit advanced for an undergraduate audience with constant references to more abstract theories but is ultimately fascinating in relating the ins-and-outs of the videogame industry and culture to the workings of the world system.
The main argument of the book is this:
“The “militainment” of America’s Army and the “ludocapitalism” of Second Life display the interaction of virtual games and actual power in the context of Empire, an apparatus whose two pillars are the military and the market (Burston 2003; Dibbell 2006). Consider that the virtualities of Second Life feed back into the actualities of capital via the medium of the Linden dollar, and that the virtualities of America’s Army cycle into the actualities of combat via the Web link to the U.S. Army home page. Add, moreover, that the two games are connected: the high energy consumption and consumer goods of Second Life are what America’s Army recruits soldiers to fight and die for. The two games reassert, rehearse, and reinforce Empire’s twin vital subjectivities of worker-consumer and soldier-citizen: Second Life recapitulates patterns of online shopping, social networking, and digital labor crucial to global capitalism; America’s Army is but one among an arsenal of simulators that the militarized states of capital – preeminently the United States – depend on to protect their power and use to promote, prepare, and preemptively practice deadly operations in computerized battlespaces (Blackmore 2005). Yet the examples of digital dissent in Second Life and America’s Army show that not all gamers accept the dominion of what James Der Derian (2001) terms “MIME-NET” – the military-industrial-media-entertainment network. Minor gestures that they are, these protests nevertheless suggest a route from game virtualities to another sort of actualities, that of the myriad activisms of twenty-first-century radicals seeking to construct an alternative to Empire.
Our hypothesis, then, is that video games are a paradigmatic media of Empire – planetary, militarized hypercapitalism – and of some of the forces presently challenging it.” (xiv – xv)
This connection is pretty obvious to make, after all, virtual games, along with the computer and the Internet, were products of military research. And more than just universes where otakus spend their lonely lives, virtual environments have gone legit by being used in the corporate world as training and surveillance tools.
Of course, Dyer-Witheford and de Peuter go over Hardt and Negri’s conceptual apparatus and provide some clear definitions and examinations, especially Empire (the planetary regime of economic, military and technological power with no outside) whose global governance is multilayered, involving global institutions, nation-states and various agencies. The counterreaction to the power of Empire is Multitude, which covers all the forms of activism that, also in a multilayered and decentralized fashion, challenge the logic and processes of Empire. This is TINA (there is no alternative) versus AWIP (another world is possible).
A major process of empire is its capacity to extract energy from its subjects: as workers, as consumers, as soldiers, and as gamers, through immaterial labor, that is, the labor that involves use of information and communication and produces the affective component of commodities. Immaterial labor reveals the centrality of marketing, advertising and media in creating new products and managing workplaces that produce them.
Why virtual games?
“Virtual games are exemplary media of Empire. They crystallize in a paradigmatic way its constitution and its conflicts. Just as the eighteenth century novel was a textual apparatus generating bourgeois personality required by mercantile colonialism (but also capable of criticizing it), and just as twentieth-century cinema and television were integral to industrial consumerism (yet screened some of its darkest depictions), so virtual games are media constitutive of twenty-first century global hypercapitalism and, perhaps, also lines of exodus from it.” (xxix)
The first part of the book is a pretty extensive history of video games and the rise of the corporate giants that currently dominate the market (Sony, Microsoft, Nintendo). In that section, the authors deal with the issue of gender in video games. Two main developments are central to this: (1) with the massive entry of women in the workforce and the relative absence of equalization of domestic work by men (the whole Second Shift thing), the deficit in care work has been compensated through technology (including game consoles that are perfect for latchkey kids). (2) As deindustrialization pushed men away from manufacturing into the computer and information technology sectors, it left women stuck in the service sector that involved most of the emotional work. These service jobs pay less, are more physically demanding and are less prestigious. Even when women got into the ICT sector, it was in different, less “fun”, functions than men and the gendered division of labor persisted.
And despite technology, the second shift was still there, leaving women with less leisure time than men, and therefore less time to invest in video games that involve long hours of practice and involvement in building characters, accumulating goodies and reaching level after level. In other words, male privilege may have been challenged in a lot of spheres of social life but video games created a domain of “remasculinization” where the in-game experience is thoroughly based on the tropes and cultural scripts of hegemonic masculinity where sexism is rampant. As a result, there are fewer women gamers, a fact then used to claim that women are “naturally” less into gaming, a convenient justification that avoids looking into the structural dynamics of gaming. Actually, when given the opportunity and not drowned in sexist and misogynistic abuse, a lot of women love to game.
How does that fit with Empire?
“The world market is a dynamo at drawing people into the circuit of production and consumption, but it neglects, to a catastrophic degree, social and ecological reproduction – care for households, community, and environment. The ongoing sexism of virtual play mirrors this imbalance. Reproductive work, material and immaterial, has historically been performed overwhelmingly by women, and this, even after successive waves of feminism, still largely continues to be the case. The virtual play industry addresses itself to an ideal male subject, a ‘digital boy’ (Burrill 2008, 15) who can spend hours at game play and game production, and positions women, of not now as completely invisible other, still as a subsidiary participant, a ‘second sex’, making the dinner, sustaining relationships, and gaming occasionally, ‘casually’. It is precisely this non-universality, this prioritization of consumption and production over social and ecological reproduction, that males virtual play so symptomatic of Empire.” (23)
What is especially introduced by virtual play is the concept of playbor (play as labor as a form of immaterial labor). Players are free laborers, toiling for fun and for a price but they offer their free labor. Playbor has four aspects;
microdevelopment ( a lot of games are created by small teams in someone’s garage, being micro-developed until a select few get bought by giant corporations while millions of others just crash and burn)
modding (modifications and improvements on already commercialized and released games by altering the codes)
MMOs (massive multiplayer online games where the players are running massive experiments in community- and team-building for free)
machinima (players creating cinema from games)
Playbor is the version 2.0 of the hacker culture based on autoproduction, networked cooperation and self-organization. All four modalities of playbor are free labor provided by the players to the companies commercializing the games. Playbor is now also a tool used in corporate training and the knowledge economy in general.
Similarly, the virtual game industry is paradigmatic of cognitive capitalism:
“Cognitive capitalism is the situation where workers’ minds become the ‘machine’ of production, generating profit for owners who have purchased, with a wage, its thinking power.
(…)
To speak of cognitive capitalism is specifically to suggest the recent rise to prominence of a set of industries for whom the mobilization, extraction, and commodification of advanced forms of collective knowledge are foundational: the computer hardware and software industries; the biotechnology, medical, and pharmaceutical sectors; the financial analysis sector, marketing, and data mining; and an array of media and entertainment enterprises, including video games. All these industries, in turn, presuppose a socially ‘diffuse intellectuality’, generated by an increasingly vast educational apparatus. (Vercellone 2007b).” (37-8)
Cognitive capital has specific characteristics:
production of software to record, manipulate, manage, simulate and stimulate cognitive activity;
intellectual property rights, patents, trademarks, and copyrights become the main mode of revenues in an increasingly rent economy, or turning living knowledge into dead knowledge (studied unoriginality)
globalization: sectors of cognitive capital aim for the global market in both production and consumption;
dependence on the cognitariat: a workforce with intellectual, technological and affective skills that needs to be organized, disciplined, and ultimately exploited (through three devices: creativity, cooperation and cool)
cognitive capital is also the terrain where owners and workers conflict.
In that respect, the whole chapter dedicated to EA is highly enlightening.
Another aspect of Empire is the use of social machines:
“A social machine is a functionally connected assemblage of human subjects and technical machines, people and tools.” (70)
In the case of virtual games, the assemblage goes as follows:
technical machine: the console (replaced by the human body with Wii and then Kinect)
corporate machine: the EULA, patents and copyrights attached to any device, the flows of capital, labor and technology
time machine: the profitable using up of software and other virtual commodities that have a limited life (consoles are sold at a loss, all the money is in the software that have a planned obsolescence)
machinic subjects: the mobilization of hard core gamers (mostly in the trope of the hypermasculine “man of action”)
transgressive war machines of hacking and piracy
machine wars between the three corporate giant of the gaming world
global biopolitical machine of Empire:
“The Xbox, the PS3, and even the charming Wii are machines of Empire; their technological assemblages of circuitry and cell processors build the corporate territories of Microsoft, Sony, and Nintendo, which in turn are components in the worldwide capitalist machine.
(…)
Consoles are intimate machines, seamlessly inserted into our domestic or personal space or even carried close to our skin, responsive to our skills and prowess, becoming, with the Wii, remote body extensions.” (93)
Hence is extended a society of control or surveillance society, with our consent and enjoyment.
Having laid out the structural context of gaming in the first part of the book, the authors move on, in the second part, to the actual games that banalize the idea of permanent war by socializing boys early on through war play. This is especially crucial in the aftermath of the War on Terror, which officialized a state of permanent conflict everywhere against elusive, never quite clearly defined enemies. For Hardt and Negri, after all, war is not for conflict resolution between countries but for control and order in the global system.
In this context, war is
interminable and therefore becomes a general phenomenon and a permanent mode of social relations
lacking boundaries as ‘security’ becomes the rationale for incursions everywhere and anywhere and where the boundaries between domestic and international become blurry
legitimizing a permanent state of exception, which requires the suspension of rights
the new normal
Virtual games provide an important agent of socialization to all of this. War becomes part of the culture of everyday life and joins, again, the video game culture and the military apparatus and the overlaps are rather obvious. For instance, developments in military thinking involve Military Operations in Urban Terrain (MOUT), a scenario that is often played out in different games (such as the Full Spectrum series) and in real life (in the cities of Iraq, for instance or the US cities by a more and more militarized police).
Banalization of war not only habituates and socializes the population to permanent war, but it also maintains its will to fight. Through the exercise of virtual violence, the games train, discipline and disinhibit deadly aggression against enemies, or at least, socialize people to indifference to torture, mass killing of these “others”. The mass media play their part in that process as well.
And then, there was World of Warcraft as illustration of biopower. The makers of the game try to control the game “from above” and in most aspects of the game while the gamers organize themselves “from below”. Running an MMO requires tight governance in the face of constant violations, hacking and modding with specific sanctions and surveillance mechanisms while being careful to not kill the fun out of the game through too much control and sanctions. And this gets trickier as the gaming population increases with a gaming boom in Asia, especially China.
In WoW, Gold is what matters and gold farming is booming but gold farmers are reviled and stigmatized by other players as fake players. At the same time, one forgets that gold farmers are also real-life super-exploited workers by corporations that supply a demand, mostly from wealthier players. This is a rather perfect illustration of the relationship workers / consumers of core countries have to workers from the periphery and semi-periphery.
This phenomenon (along with the exploitation of peripheral workers to work up the levels – power leveling – by western players) was nicely illustrated in Cory Doctorow’s novel, For The Win.
“Here the intersection of Blizzard’s [the company that produces WoW] digital biopower with the material biopower of Chinese capitalism snaps into sharp focus. Wgen Blizzard polices the digital realm of Azeroth (a kingdom created from the commercial enclosure of cyberspace) for virtual gold farmers, the offenders it seeks are likely to be actual peasant farmers who have left or been thrown off their fields by Chinese capitalism’s enclosures, abandoning an impoverished and ecologically devastated countryside for its cyber-connected cities. Some have probably been displaced by megaprojects such as the Three Gorges Dam, supplying insatiable demand for electrical power, primarily for industry, but also for Internet servers, in China’s eastern’s coastal cities.” (145)
And corporations do not like gold farming because it impedes on the free labor provided by paying players. And so, the super-exploited players bear the brunt of exploitation AND discipline so that playbor can prevail and continue to provide massive quantities of free labor. As a result, the production relations of the real world are reproduced in virtual world as well in hyper-subsumption (the gradual full colonizing of every sphere of life by capitalist social relations).
If there is one thing that is clear, whether with the success of Slumdog Millionaire or the current occupation movement, it is that the city (especially the global city) is a key site of Empire, and Grand Theft Auto is a perfect illustration of the centrality of the urban environment. The global cities are where we can see the full spectrum of global stratification and the consolidation of global hierarchies, where massive wealth but also surveillance and repression take place. GTA is a perfect representation of the neoliberal urbanism:
“GTA’s constitution of a metropolitan entirely enveloped by, and subsumed within, crime also performs a normalization of corporate criminality. Its game world asserts that crime is the way the universe is – the way money changes hands, business is done, society organized; it is the nature of reality. Why be outraged when the financial rulers of the world disregard the pettiness of the law, since all of this just reveals their superior grasp of the rules of the game? The omnipresence of crime in Liberty City is thus one more cultural contribution to the generalized indifference that greets the news of corporate crimes in Empire, an indifference whose rational kernel is perhaps, as David Harvey observes, the popular assumption that criminal behavior is hardly ‘easily distinguishable from the normal practices of influence-peddling and making money in the marketplace.’ (2007, 166)” (178)
And if GTA presents a world that is thoroughly corrupt, it does not offer any alternative than to be really good at the rotten game. There is no way out of Empire. GTA may be satirical but it also normalizes the state of affair as “that’s just the way it is”.
But for the authors, there are alternatives to the games of Empire, the games of Multitude, which are the subject of the final part of the book. Multitude is the counterreaction to Empire, all the forms of resistance and activism to the logics of Empire. Multitude manifests itself in different ways:
through new subjectivities, new forms of producing, cooperating and communicating on a global scale and mobilizing skills to subvert Empire – subjective capacity
through new social movements opposing global capital – social movements
through the development and protection of alternatives such as open source, indymedia and other forms of freeing information from global capital – political project
The key is to have all three coalesce.
In the case of video games, resistance from the multitude takes a variety of forms all subsumed under the concept of countergaming:
Counterplay: acts of contestation within the established games of Empire and their ideologies
Dissonant development: emergence of critical content in a few mainstream games, dissident infiltration
Tactical games: dissemination of radical social critique through game designed by activists
Polity simulators: serious educational and training projects
Self-organized worlds: independent production of game content in MMOs
Software commons: challenges on the whole intellectual property rights regime
This follows rather closely the logic of “another world is possible” made famous by the World Social Forum. And all six paths are part of repertoires of contention within the game world. And all of them may contribute potential paths to exodus from Empire. The authors present a whole variety of examples of the ways this can be accomplished. After all, Empire is a contested terrain and multiple forms of resistance are always at work in the minutiae of social life as well as the major social institutions.
It is a very dense book but a very important one to understand the logic of Empire, as a good introduction to the work of Hardt and Negri, as well as new social movements.
If you want to commit crimes, don’t mug old ladies for their Social Security money, don’t rob gas stations, don’t do anything related to drugs because you’re hurting the children and The War on Drugs will get you. All of these crimes will have you join the ranks of the world’s proportionally largest prison population in the US slammer.
No, if you want to commit crimes, go big, go corporate crime. Do that, and if, a big IF, you get prosecuted, you will be treated with kid gloves:
“Federal prosecutors sued Allied Home Mortgage Capital Corp. and two top executives Tuesday, accusing them of running a massive fraud scheme that cost the government at least $834 million in insurance claims on defaulted home loans.
Houston-based Allied and its founder and chief executive, Jim Hodge, were the subject of July 2010 stories by ProPublica, which detailed a trail of alleged misconduct, lawsuits and government sanctions spanning at least 18 states and seven years. Borrowers recounted how they had been lied to by Allied employees, who in some cases had siphoned their loan proceeds for personal gain. Some lost their homes.
Despite years of warnings, the federal government had not — until this week — impaired the company’s ability to issue new mortgages.
The suit, filed Tuesday in U.S. District Court in Manhattan, seeks triple damages and civil penalties, which could total $2.5 billion. Simultaneously, the U.S. Department of Housing and Urban Development suspended the company and Hodge from issuing loans backed by the Federal Housing Administration. The company was also barred from issuing mortgage-backed securities through the Government National Mortgage Association (Ginnie Mae).”
Whoa, talk about harsh punishment. See what they did here? No criminal prosecution. All in civil court. Feels like the equivalent to be sent to your room without dinner.
And to the Rick Santellis of the world: GFY:
“The government’s complaint alleges that between 2001 and 2010, Allied originated 112,324 home mortgages backed by the FHA, which typically go to moderate- and low-income borrowers. Of those, nearly 32 percent — 35,801 — defaulted, resulting in more than $834 million in insurance claims paid by HUD.
In 2006 and 2007, the company’s default rate was a “staggering” 55 percent, the complaint said.
In addition, another 2,509 mortgages are currently in default, which could result in another $363 million in insurance claims paid by HUD.
Borrowers told ProPublica last year that company employees falsified records to bolster their credit worthiness and lured them into unaffordable deals by lying about the terms.
The government’s complaint says: “Allied has profited for years as one of the nation’s largest FHA lenders by engaging in reckless mortgage lending, flouting the requirements of the FHA mortgage insurance program and repeatedly lying about its compliance.”"
Also, do you think a prosecutor would talk like that if she were talking about a street crime? (Remember, this is civil court, not criminal court with prosecutors)
“In an interview Tuesday, Helen Kanovsky, HUD’s general counsel, defended the time it took her department to take action.
“We had tried sanctions before,” she said. “We had assessed civil monetary penalties and that had not worked.
“The extraordinary remedy that we have — to be able to terminate somebody’s FHA capacity [and] basically put them out of business — requires a very high level of evidence and a high level of proof.”
The government’s 41-page lawsuit details an alleged scheme by Allied to deceive HUD about its employees and the risks associated with its loans. For years, it operated a network of “shadow” branches that were not approved by HUD and falsely certified that they met legal requirements.
Allied also disguised the high default rates of some branches, the complaint alleges, by tinkering with their addresses to apply for new HUD identification codes for the same offices. When HUD updated its system to prevent such manipulation, Allied simply moved all of its branches to a sister company and obtained new IDs, “thus again achieving a clean slate on its default rates,” the suit said. The sister firm, Allied Home Mortgage Corp., is also named as a defendant.”
I expect the defendants are shaking in their boots with fear and are thoroughly deterred by the prospect of being put out of business and civil sanction.
So, of course, everyone and their brothers is talking about this article by Joe Nocera:
“On Friday, the law firm of Steven J. Baum threw a Halloween party. The firm, which is located near Buffalo, is what is commonly referred to as a “foreclosure mill” firm, meaning it represents banks and mortgage servicers as they attempt to foreclose on homeowners and evict them from their homes. Steven J. Baum is, in fact, the largest such firm in New York; it represents virtually all the giant mortgage lenders, including Citigroup, JPMorgan Chase, Bank of America and Wells Fargo.
The party is the firm’s big annual bash. Employees wear Halloween costumes to the office, where they party until around noon, and then return to work, still in costume. I can’t tell you how people dressed for this year’s party, but I can tell you about last year’s.
That’s because a former employee of Steven J. Baum recently sent me snapshots of last year’s party. In an e-mail, she said that she wanted me to see them because they showed an appalling lack of compassion toward the homeowners — invariably poor and down on their luck — that the Baum firm had brought foreclosure proceedings against.
When we spoke later, she added that the snapshots are an accurate representation of the firm’s mind-set. “There is this really cavalier attitude,” she said. “It doesn’t matter that people are going to lose their homes.” Nor does the firm try to help people get mortgage modifications; the pressure, always, is to foreclose.”
Is anyone really surprised by this? If anything, what the current economic crisis have made plainly clear is the sociopathic nature of the system that trickled down to individual behavior. I blogged about this several times here, here and here.
And there were clues to this sociopathy even before the collapse of 2008. Remember this?
This was a taste of things to come. The behavior of the traders, and their socially-acceptable sociopathy is something that I also discussed a while back here, here, and here, using as a basis this excellent post by Denis Colombi. Which is why it is somewhat ironic that the truth about neoliberal governance comes from a trader:
And, again, these photos (in response to Occupy Wall Street) have also made the rounds and are pointing in the same direction:
It is not hard to grasp the symbolic nature of these images, where the Cloud Minders are having a good laugh, drinking on the job, while looking down at the Troglytes.
Of course, what they are laughing is not so much a bunch of hippies on the ground. They are laughing at this:
“Greeks are seeing an unprecedented collapse in their standard of living. The official unemployment rate is 16.5 per cent, but the real number out of a job is believed to be much higher. Sitting in Father Christodoulos’s office is ‘Makis’ Prothremos Kastikidis, an unemployed shipyard worker who now helps organise the distribution of food by the church. Some 4,000 people lost their jobs when his yard closed three years ago and he says 90 per cent are still jobless. His own situation is becoming desperate. The electricity, water and gas in his apartment have been cut off for non-payment of bills, and, since he has no money, he has reconnected them illegally. “I still can’t pay the mortgage,” he says. “The future is very dark.”
For some in Athens the darkness is already closing in. Beside a park in the centre of Athens, Mary Pini, a journalist by profession, comes six days a week to organise the feeding of a thousand people. The distribution of food, managed and organised by the Greek Orthodox Archdiocese of Athens, the Anglican Church and the Nigerian community, started off at Easter 2009 as a temporary measure to feed out of work immigrants. Ms Pini says that at first she fed immigrants, homeless and drug addicts “but now 35 per cent of the people who come here are Greeks, and they are just the sort of people who might be your next door neighbour.”
There is no doubt that the people she is feeding are hungry. As they crowd around her snatching at loaves of bread she is taking out of cardboard box, Ms Pini shouts at them to get back in line. Others who have already received their ration sit in a nearby park and wolf down food from tin foil containers. “I think things will get a lot worse,” she says. “They’ve taxed Greeks too much and they can’t survive on the money they get.” Even before the crisis Greece was one of the poorest and most unequal of the Eurozone countries and safety nets for the poor are limited Ms Pini complains that “help, which the government should have provided, has been left to the NGOs and the church.”
Sitting close by was a woman who gives her name as Elena and spoke fluent English with a strong American accent. She said “I was brought up in New York and in Belgium and my father, who was Greek, later admitted it was the worst mistake in his life when he brought me back here as a young girl.” She has lived for the last 25 years in Greece and, until 2009, though she speaks French as well as Greek and English, had a job in a cake factory, but was laid off. She worked for a company giving out leaflets in the street advertising shops, but her employers kept on not paying her. She says “it is very difficult to get a job here and Greece is worst place in Europe to be unemployed.” Mary, her sick husband and their seven year daughter come to the feeding point to be sure of at least one meal a day. “They let my daughter sit in their office so she doesn’t see all the people grabbing for food,” she says. “People like us never saw any of the money the government borrowed.”
Greeks of every kind agree that the economic depression is getting worse and the government is incapable of providing solutions. George Tzogopoulos, an expert on the Greek media and public opinion at the Bodossakis Foundation think tank in Athens, says the message from the public is that “the politicians who led Greece into the crisis cannot save the country.”
He believes one of the problems is that the Greek media portrays the crisis as the fault of foreigners intent on dominating the country. German Chancellor Angela Merkel is a favourite target. Conspiracy theories abound, explaining why Greece has been singled out for punishment. “If you look at the Greek media you would not think we were not responsible in any way for what happened,” he says. “It never portrays the crisis as an opportunity for Greece to change.”
Austerity measures insisted upon by the Troika – the EU Commission, the European Central Bank and IMF – have been introduced, but not the structural reforms that are part of the same package. Greece is still a long way from cutting the size of its Byzantine state machine and forcing the wealthiest 20 per cent of Greeks to pay taxes.”
They are also laughing at this (which entrenches their power):
“Economists and political scientists believe the US has entered a new Gilded Age, a period of systematic inequality dominated by a new class of super-rich. The only difference is that, this time around, the super-rich are hedge fund managers and financial magnates instead of oil and rail barons.
(…)
Even for a country that loves extremes, this is a new and unprecedented development. Indeed, as Hacker and Pierson see it, the United States has developed into a “winner-take-all economy.”
The political scientists analyzed statistics and studies concerning income development and other economic data from the last decades. They conclude that: “A generation ago, the United States was a recognizable, if somewhat more unequal, member of the cluster of affluent democracies known as mixed economies, where fast growth was widely shared. No more. Since around 1980, we have drifted away from that mixed-economy cluster, and traveled a considerable distance toward another: the capitalist oligarchies, like Brazil, Mexico, and Russia, with their much greater concentration of economic bounty.”
This 1 percent of American society now controls more than half of the country’s stocks and securities. And while the middle class is once again grappling with a lost decade that failed to bring increases in income, the high earners in the financial industry have raked in sometimes breathtaking sums. For example, the average income for securities traders has steadily climbed to $360,000 a year.
Still, that’s nothing compared to the trend in executives’ salaries. In 1980, American CEOs earned 42 times more than the average employee. Today, that figure has skyrocketed to more than 300 times. Last year, 25 of the country’s highest-paid CEOs earned more than their companies paid in taxes.
By way of comparison, top executives at the 30 blue-chip companies making up Germany’s DAX stock market index rarely earn over 100 times the salaries of their low-level employees, and that figure is often around 30 or 40 times.
(…)
In a medium-term, the consequences of this societal divide threaten the productivity of the entire economy. Granted, American economists in particular have long espoused the view that inequality is simply a necessary side effect of above-average growth. But that position is now being called into question.
In fact, recent research indicates that the economies of countries experiencing periods of pronounced inequality often show considerably less growth and more instability. On the other hand, it also finds that economies grow faster when income is more evenly distributed.
In a study published in September, the International Monetary Fund (IMF) also concluded that: “The recent global economic crisis, with its roots in US financial markets, may have resulted, in part at least, from the increase in inequality” in the country.
(…)
Differences between rich and poor are tolerated as long as the rags-to-riches story of the dishwasher-turned-millionaire remains theoretically possible. But studies show that increasing inequality and political control concentrated in the hands of the wealthy elite have drastically reduced economic mobility and that the US has long since fallen far behind Europe on this issue. Indeed, only 4 percent of less-well-off Americans ever successfully make the leap into the upper-middle class.”
Bonus visual:
And such consolidation of wealth has also been accompanied by corporate concentration:
“AS PROTESTS against financial power sweep the world this week, science may have confirmed the protesters’ worst fears. An analysis of the relationships between 43,000 transnational corporations has identified a relatively small group of companies, mainly banks, with disproportionate power over the global economy.
The study’s assumptions have attracted some criticism, but complex systems analysts contacted by New Scientist say it is a unique effort to untangle control in the global economy. Pushing the analysis further, they say, could help to identify ways of making global capitalism more stable.
(…)
Previous studies have found that a few TNCs own large chunks of the world’s economy, but they included only a limited number of companies and omitted indirect ownerships, so could not say how this affected the global economy – whether it made it more or less stable, for instance.
The Zurich team can. From Orbis 2007, a database listing 37 million companies and investors worldwide, they pulled out all 43,060 TNCs and the share ownerships linking them. Then they constructed a model of which companies controlled others through shareholding networks, coupled with each company’s operating revenues, to map the structure of economic power.
The work, to be published in PLoS One, revealed a core of 1318 companies with interlocking ownerships (see image). Each of the 1318 had ties to two or more other companies, and on average they were connected to 20. What’s more, although they represented 20 per cent of global operating revenues, the 1318 appeared to collectively own through their shares the majority of the world’s large blue chip and manufacturing firms – the “real” economy – representing a further 60 per cent of global revenues.
When the team further untangled the web of ownership, it found much of it tracked back to a “super-entity” of 147 even more tightly knit companies – all of their ownership was held by other members of the super-entity – that controlled 40 per cent of the total wealth in the network. “In effect, less than 1 per cent of the companies were able to control 40 per cent of the entire network,” says Glattfelder. Most were financial institutions. The top 20 included Barclays Bank, JPMorgan Chase & Co, and The Goldman Sachs Group.“
At least according to Mark Bittman in this New York Times article:
From the article:
“THE “fact” that junk food is cheaper than real food has become a reflexive part of how we explain why so many Americans are overweight, particularly those with lower incomes. I frequently read confident statements like, “when a bag of chips is cheaper than a head of broccoli …” or “it’s more affordable to feed a family of four at McDonald’s than to cook a healthy meal for them at home.”
This is just plain wrong. In fact it isn’t cheaper to eat highly processed food: a typical order for a family of four — for example, two Big Macs, a cheeseburger, six chicken McNuggets, two medium and two small fries, and two medium and two small sodas — costs, at the McDonald’s a hundred steps from where I write, about $28. (Judicious ordering of “Happy Meals” can reduce that to about $23 — and you get a few apple slices in addition to the fries!)
In general, despite extensive government subsidies, hyperprocessed food remains more expensive than food cooked at home. You can serve a roasted chicken with vegetables along with a simple salad and milk for about $14, and feed four or even six people. If that’s too much money, substitute a meal of rice and canned beans with bacon, green peppers and onions; it’s easily enough for four people and costs about $9. (Omitting the bacon, using dried beans, which are also lower in sodium, or substituting carrots for the peppers reduces the price further, of course.)”
And it is nice to have an article actually point out some structural / cultural / social factors:
“There are, of course, the so-called food deserts, places where it’s hard to find food: the Department of Agriculture says that more than two million Americans in low-income rural areas live 10 miles or more from a supermarket, and more than five million households without access to cars live more than a half mile from a supermarket.
(…)
The ubiquity, convenience and habit-forming appeal of hyperprocessed foods have largely drowned out the alternatives: there are five fast-food restaurants for every supermarket in the United States; in recent decades the adjusted for inflation price of fresh produce has increased by 40 percent while the price of soda and processed food has decreased by as much as 30 percent; and nearly inconceivable resources go into encouraging consumption in restaurants: fast-food companies spent $4.2 billion on marketing in 2009.
Furthermore, the engineering behind hyperprocessed food makes it virtually addictive. A 2009 study by the Scripps Research Institute indicates that overconsumption of fast food “triggers addiction-like neuroaddictive responses” in the brain, making it harder to trigger the release of dopamine. In other words the more fast food we eat, the more we need to give us pleasure; thus the report suggests that the same mechanisms underlie drug addiction and obesity.”